Lighting Artists are responsible for lighting game levels using proprietary lighting tools, rendering physically based lighting data, and designing the lighting for cinematic sequences using real time lighting tools. This individual will also prepare game levels and sequences for demos and trailers.
Essential Duties and Responsibilities include the following:
Lights video game levels, cinematic sequences, and trailers.
Sets up scene lights to match color keys and concept art, with an excellent understanding of lighting aesthetics
Troubleshoots large scale scene files and rendering issues
Optimizes lighting data for memory and frame
Diagnoses, fixes, and verifies the fix, for bugs
Works closely with artists to make sure assets are properly set up for lighting
Works closely with designers to ensure that the correct areas are emphasized for gameplay, with a clear player path
Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces
Other duties may be assigned
Education and/or Experience: Fiveplus years of professional experience or training, or an equivalent amount of education and experience
Solid understanding of node-based shaders and how they relate to lighting.
Solid understanding of Maya and Photoshop.
Solid knowledge of modern lighting techniques.
Understands source control with Perforce or the equivalent.
Other Skills: Solid understanding of lighting aesthetic, how lighting affects gameplay and guides the player, of real-time lighting and frame/ memory optimization, and how lighting affects physically based materials.
Please submit your resume and portfolio for consideration. We look forward to reviewing your submissions!