Insomniac Games is looking for Engine Programmer to be responsible for design, add, and modify features of the runtime and tools components of Insomniac’s engine technology.  Write and modify data and code with a heavy focus on real-time performance and usability.  Provide features which can be used in practice to create best-in-class contributions to our games.

Essential Duties and Responsibilities include the following:

  • Demonstrate excellent communication abilities, both written and verbal
  • Develop new pipeline technology for the production of current and future games
  • Implement efficient exporters and tools to support production teams
  • Maintain and support our existing pipeline technology while in use by production teams
  • Contribute innovative and original ideas towards all aspects of game production and development
  • Work with your lead to identify technical risks and generate solutions
  • Work with senior teammates to complete assigned projects
  • Work with senior teammates to develop further skills and expertise
  • Keep current with the technological developments and advancements in the game industry
  • Analyze code for performance and optimization opportunities
  • Document functionality and implementation details for production and other engineers
  • Other duties as assigned

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Education and/or Experience:

  • 5 years related experience and/or training, or an equivalent combination of education and experience
  • Thorough knowledge of game production tools and pipelines
  • Thorough knowledge of C++, and experience with C and assembly programming
  • Strong grasp of mathematical concepts and analysis techniques as they apply to game engine programming

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