JOB TITLE:         Hard Surface Artist

LOCATION:         Brighton, UK

FUNCTION:         Art

REPORTS TO:     Lead Hard Surface Artist

CONTRACT:       Permanent


 What We Need:

Hangar 13 is looking for a talented Hard Surface Artist with a stunning portfolio that demonstrates expertise in hard surface modelling, but also strong organic forms. We expect you to have a passion for games as well as demonstrate a clear knowledge of current modelling and texturing practices. This is an amazing opportunity to work side-by-side with great talent at Hangar 13’s Brno team location and work on an exciting new AAA IP.


What You Will Do:

  • Create and design a wide range of high-quality assets (high-poly and low-poly versions) and ensuring their efficient integration in the game.
  • Work with the Lead Hard Surface Artist, designers & all involved disciplines to create production quality assets matching the art and style of the game.
  • Work extensively with the technical art team on certain aspects of the project which will involve the iteration of assets & collaboration across multiple locations.
  • Sketch in 3D and iterate in the design phases in order to give visibility to all involved parties (always comes in handy).
  • Help concept artists design structures using experience and modelling expertise or occasionally create your own concepts based on Project Art Style.
  • Share knowledge about hard surface modelling among character team members.


Who We Think Will Be a Good Fit:

  • Portfolio demonstrating strong artistic abilities
  • Experience in a similar role (hard surface modelling) in videogames industry
  • Deep understanding of mechanical engineering, functionality, and design
  • Game experience in 3D modelling in Maya and 3DSMax
  • Experience working with Zbrush
  • Experience with Substance Painter/Designer & PBR workflows
  • Strong UV unwrapping and mapping skills for hardsurface
  • Strong technical skills and understanding of modern game art pipelines and methodologies
  • Willingness to improve workflows for the project’s benefit
  • Minimum one year of experience in game industry
  • Communicative knowledge of English
  • Genuine team player with a positive attitude
  • Passion for videogames and knowledge of different game genres across all platforms.


Nice to Have:

  • CAD modelling knowledge
  • Feeling comfortable modelling organic hardsurface
  • Overpaint experience for quick representation of feedback
  • Understanding of how rigging works in Maya
  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, etc.)


Who We Are:

Hangar 13 is an internal 2K development studio based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic), working collaboratively as one team.

Each of our locations provides the opportunity to Bravely Create on big-budget, AAA console titles in a diverse and inclusive environment.

At Hangar 13, we want people driven by curiosity — Visionaries who aren’t afraid to explore new territory.  Intrepid individuals who embrace the weird, the challenging, the unconventional.

We’re continuing to build a space that empowers you to take risks and redefine what’s possible,

Where your inquisitive nature is nourished —

A home for people who aren’t satisfied with what is, but who are obsessed by what could be.

So bring your talent,

Your unique point-of-view, Your fearless tenacity,

And together, we’ll Bravely Create.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use, and accounts.

Apply for this Job

* Required