Rev up those engines; let’s see what we can do.


Here at Gram Games, the engines and infrastructure we’ve built are at the very core of everything we do. As a backend developer, it is your responsibility to maintain these technologies and to develop new tools and systems to meet the ever-increasing needs of our many titles. You will craft creative solutions to a myriad of problems, and use your backend development expertise to build and maintain the technology that allows our games to please hundreds of millions of people around the world.

In essence, you are responsible for the backbone of our technical infrastructure - an infrastructure that processes billions of data points and consistently ensures the highest standard of player experience. The work you do, and the expertise you bring to the team, will allow us to bring our games, and our company, to even greater heights.

We're looking for someone who...

...has at least 5+ years experience in backend game development

...has a degree in Computer Science or Computer Engineering

...has strong database design skills

...has proven experience with Go, Java, Python, Redis, Linux, VCS, AWS stack and components experienced with launching games and determining specifications

...has a deep understanding of both relational and non-relational databases

...can design and construct the framework needed to implement critical features

...can demonstrate an ability think in an abstract and modular way fanatically passionate about code reuse able to deliver high quality, structured code, demonstrating attention to detail and design

...has excellent analytical skills ambitious and a self-starter

...has proficient written and oral English

...has excellent teamwork skills

It would also be great if you...

...had an MSc or PhD in a relevant engineering field

...are experienced with developing systems for synchronous and/or asynchronous multiplayer games

...are familiar with HTML, CSS, Javascript, Bash

...are experienced in web protocols, application servers, NoSQL, Unity, queues, in-memory caches/databases

...are familiar with the development of mobile free-to-play games and mobile best practices

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