You will be part of Generation, the world’s largest, fastest scaling global employment program, providing young and mid-career adults with the opportunity to launch successful careers and change their life trajectories. Our goal is to deliver for our learners and employers simultaneously: supporting the personal and financial well-being of our graduates, while helping businesses make entry-level hires who are higher productivity, higher quality, retain longer, and are faster to promotion than peers. Founded by McKinsey & Company, Generation is its own legal non-profit entity active in 9 countries to date – USA, Kenya, Spain, Mexico, India, and Hong Kong – and is actively launching additional sites.
You will work closely with both Global Curriculum Design Managers, the US Curriculum Lead, country program teams, technical experts, and contract designers to build our training programs. You will be responsible for developing practice-based, scripted sessions, including simulations that mimic daily on-the-job situations, role plays, and sessions that introduce technical content in a way that connects it with behavioral skills and mindsets. The US Curriculum Designer role is a great fit for an instructional designer who loves to learn and experiment and is interested in doing innovative design work for a growing global organization that is taking its work to scale. Designers will work remotely and no relocation is required. This role may require some domestic travel.
- Design and write practice-based, scripted sessions, including simulations that mimic daily on-the-job situations, role plays, and sessions that introduce technical content in a way that connects it with behavioral skills and mindsets (65% of time)
- Work closely with the Generation curriculum team, the US country team, employer partners, and other education partners (e.g., technical experts, training delivery partners) to obtain feedback and iterate on session design accordingly (20% of time)
- Participate in special projects and professional development (15% of time)
- Participate in curriculum team projects on an as needed basis, to improve our curriculum development processes (e.g., documenting best practices, developing e-learning capabilities, revising universal sessions).
- Provide feedback and peer-review for other team members to further develop their practice.
- Bachelor’s degree
- Minimum of 2 years of instructional design experience
- Experience developing objective-driven, practice-based learning experiences (e.g., simulations, role plays, etc.; not lectures and worksheets)
- Experience planning and scripting individual objective-driven sessions
- Experience collaborating virtually (e.g. Zoom, Webex, Dropbox, Google Docs)
- Familiarity with adult learning principles and experience designing instructional materials for or teaching adult learners between the ages of 18 and 29 years old
- Experience designing instructional materials for populations from different countries
- Fluency in spoken and written English, with additional language skills preferred
- Professional demeanor, excellent organizational, interpersonal and communication skills and attention to detail,
- High degree of independence and experience with self-management, takes ownership for targets and seeks opportunities for improvement / growth of the program without guidance
- Positive, solutions-oriented attitude, drive for excellence and ability to be a team player
- Entrepreneurial, creative, proactive mindset required in a start-up
- Willing to travel
Generation is an equal opportunity employer and actively encourages applications from people of all backgrounds. “In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification document form upon hire.”