Audio Systems Engineer

 

Firaxis Games is seeking a talented and inspired audio programmer to join our award-winning development team. Firaxis is a highly collaborative and iterative environment, therefore we are looking for someone who can communicate easily and effectively with fellow coders, designers, and artists.

 

Responsibilities:

  • Implement audio features within an established framework.
  • Design and implement modifications, reorganizations, extensions, and optimizations to existing code base.
  • Work closely with audio designers and artists to implement their ideas, providing technical, creative, and scheduling feedback.
  • Clearly communicate updates and concerns to their manager.
  • Actively maintain skillset and knowledge base by keeping track of the latest innovations from the industry.

Requirements:

  • Strong C++ programming and debugging skills.
  • Experience working with asynchronous, latency dependent systems.
  • Experience working with a team of audio content designers.
  • Excellent 3D math skills.
  • Self-motivated and passionate about making games.
  • Capable of conveying a range of complex technical issues to both programmers and other less technical team members.
  • Good communication skills.
  • 3+ years industry experience.
  • Experience with Wwise
  • Experience with current console systems.
  • Passion for turn-based strategy games or board games.

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