We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that you will love. We are fully-funded, and the team will share in all of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you check all the boxes.

Who We Are:

Founded by an MMO legend who has led AAA teams for over 20 years, our new studio, Fantastic Pixel Castle (FPC) is building a fresh fantasy IP from scratch. Players will be engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP with them that will be worthy of their passion and dedication for decades to come. 

We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.

Position Overview:

The Principal Technical Artist - Procedural Content will play a crucial role in bridging the gap between art and technology, ensuring the seamless integration of hand crafted and procedural assets into our cutting-edge video game project(s). You will be responsible for collaborating closely between the art, engineering, and design departments, helping realize the artistic vision in engine with new advancements in technology, while maintaining performance and technical standards. This is an excellent opportunity to make a significant impact on the visual quality and technical excellence of our upcoming AAA title(s).


  • Principle Technical Art responsibilities:
    • Specialization in Procedural Content.
    • Collaboration across multiple disciplines, acting as a bridge between art and engineering teams leading the development of our procedural pipelines. 
    • Authoring and updating Unreal PCG and Houdini digital assets, writing and maintaining various python libraries.
    • Collaborate with the Art Director, Game Designers, and Engineering Leads to understand the artistic vision and technical requirements of the project.
    • Provide technical guidance and mentorship to the team of technical artists, fostering an environment of continuous learning and growth.
  • Art Pipeline Development:
    • Design and implement efficient art pipelines and workflows that optimize the creation, integration, and iteration of art assets.
    • Establish and maintain best practices for asset optimization, performance, and memory management, ensuring smooth gameplay experiences across various platforms.
  • Art Asset Integration:
    • Oversee the integration of art assets into the game engine, ensuring they meet technical and visual quality standards.
    • Troubleshoot and resolve technical issues related to art asset implementation and performance, working closely with the engineering team.
  • Shader and Material Development:
    • Collaborate with the graphics team to create visually stunning and optimized shaders and materials that align with the art direction and technical capabilities of the target platforms.
  • Performance Optimization:
    • Identify and address performance bottlenecks related to art assets, collaborating with the team to optimize rendering processes and maintain target frame rates.
  • Tools Development:
    • Work with the tools team to develop and improve artist-friendly tools that enhance the efficiency and quality of the art production pipeline.
  • Quality Assurance and Bug Fixing:
    • Conduct regular quality assurance checks to ensure the seamless integration of art assets and identify and fix issues related to art and technical aspects.
  • Communication and Collaboration:
    • Foster effective communication and collaboration between the art and engineering teams, serving as a bridge to ensure a cohesive development process.


  • Professional Experience:
    • 5+ years of experience in the video game industry, with a significant portion of that time spent as a Technical Artist or in a similar role.
    • Proven experience leading and managing a team of technical artists, with a track record of successful projects and team collaboration.
  • Technical Proficiency:
    • In-depth knowledge of various game engines (e.g., Unreal Engine) and the ability to work with their scripting languages and editor tools.
    • Proficiency in 3D art software (e.g., Maya, 3ds Max) and a strong understanding of real-time rendering techniques.
    • Familiarity with shader programming languages (e.g., HLSL, GLSL) and experience creating and optimizing shaders.
    • Experience working with Houdini for real time procedural content generation. 
  • Problem-Solving Skills:
    • Strong analytical and problem-solving abilities, with a focus on finding innovative solutions to technical challenges in art asset integration and optimization.
  • Team Player:
    • A collaborative and communicative team player, able to work effectively in a cross-disciplinary environment and build strong relationships with team members.
  • Creative Vision:
    • A keen eye for visual quality and a passion for pushing the boundaries of technical art in video games.
  • Adaptability:
    • Ability to adapt to evolving technologies, tools, and industry trends, staying up-to-date with the latest advancements in game development.
  • Portfolio:
    • A portfolio demonstrating exceptional technical and artistic skills, showcasing shipped AAA titles or other relevant projects.

Join our AAA studio and be part of an innovative and creative team, shaping the future of video games with your technical expertise and artistic vision. Apply now and let's create unforgettable gaming experiences together!

Compensation for US: $219,000 - 252,000 USD


We're always on the lookout for talented folks. Go ahead and apply, even if you're not sure you check all the boxes. Our Talent team will review your application and contact you if there is a potential fit.

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