Cloud Chamber is looking for a Level Designer to be an integral part of our global design team. Tasked with creating memorable gameplay experiences for the player, we need someone to help us breathe life into a new and fantastical world.
- Implement major quests for the game’s story
- Block out world geometry
- Collaborate closely with world architects on layout, and other disciplines as required to execute the vision.
- Collaborate across development sites in Novato and Montreal on a day to day basis.
Skills, Experience and Qualifications:
You are a collaboratively minded designer eager to work with a global level design team to pitch and develop playable game content. You are a dreamer and a creator, not shy about sharing your ideas. You’re able to give constructive feedback and receive it as well. You’re a gamer, always playing the new, next thing, and the oldies as well, learning from what you’ve encountered, good and bad, and sharing your findings with the team.
- Worked on one AAA title as a level designer
- 3+ years professional experience in video game design
- Ability to work in a collaborative, global, multi-site team setting
We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.
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