Who We Are:

Hello! We’re Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.  Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

Oh, almost forgot to mention that we’re currently making the next BioShock!! I know, right? Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.


What We Are Looking For:

We are looking for a Principal Systems Programmer to help drive, manage and mentor the systems team while providing technical designs, writing, implementing, and debugging code for new and upgraded software products.


Who We Think Will Be A Great Fit:

  • Bachelor’s degree in Computer Science or related discipline
  • 9+ years of programming experience on commercial software projects
  • Experience developing for games; preferably action, FPS or 3PS titles
  • At least 1 shipped AAA game as a senior or principal systems engineer
  • Experience with multi-processor programming
  • Experience developing for current-generation game consoles (Xbox One/PS4)
  • Experience working on core engine systems
  • Experience working on multi-platform software projects
  • Expert in C / C++
  • Ability to research, analyze and optimize code to meet performance requirements
  • Familiarity with Unreal engine
  • Ability to work independently and efficiently under reasonable deadlines


What You Will Do:

  • Mentor other engineers and help them improve their programming skills
  • Provide technical designs for new features and/or changes in engine
  • Write code that fulfills the functional and technical requirements of the project
  • Collaborate with engineering and production teams to devise optimal engineering solutions
  • Working in Unreal 4 to build new technology and adapt existing systems to fulfill the project’s technical requirements
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry
  • Participate in the development of low-level systems like streaming, generic serialization, entity system and more

If all of this sounds as exciting to you as it is to us, we’d love to meet you. Join us in creating worlds that move people.




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