Production Engineers (PE) are force multipliers who use their expertise across Bungie systems and their passion for supporting others to augment the studio's effectiveness at shipping high quality content. As a Production Engineering Manager, you will be responsible for helping the Production Engineering org deliver on its goals. You will do this through managing a small group of PEs, providing craft mentorship, and setting the vision for PE support within your assigned development group.

With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in CA, IL, NC, TX, and WA). Currently only a select range of positions are available for full-time remote work in CA, IL, NC, TX, and WA (please review location for details). Prospective employees located outside of CA, IL, NC, TX, and WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.  


  • Functions as the PE lead or a large area or a number of smaller areas
  • Works with development group leadership to determine support needs and drive meeting those needs
  • Is an active member of the Production Engineering Leadership Team
  • Contributes productively to the development of the PE craft and discipline
  • Manages 2 to 4 Production Engineers
  • Proactively works to assess and resolve organization health risks
  • Solve unexpected and difficult problems in unfamiliar areas, often in times of crisis
  • Identify and drive workflow and process improvements


  • Experience managing multiple reports
  • Experience successfully interacting and aligning with senior levels of leadership
  • Service-oriented mentality
  • Quick learner in unfamiliar areas
  • High levels of autonomy and proactivity
  • Ability to communicate with technical and non-technical developers and facilitate conversations between them
  • Can use data to inform their decision making
  • Can act as a lead on short-term projects, successfully helping team members reach their objectives
  • Experience with Windows command line and Microsoft Office products, especially Excel
  • Experience with source control software, especially Perforce


  • Experience working on a AAA game
  • Demonstrable scripting or object-oriented programming experience
  • Technical Art or Computer Science education or applicable work experience
  • Desk-side technical support experience
  • Familiarity with Digital Content Creation applications (3DS Max, Maya, Photoshop, Wwise)
  • Familiarity with game development suites (Unity, Unreal)
  • Familiarity with end user UR or UX best practices

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