Bungie is seeking a highly technical, creative, and team-oriented Combat Design Lead who is excited to build our next great IP.

Do you obsessively replay great combat encounters in the latest action-adventure game? Do you spend hours hitting the combat dummies in MMOs with every ability in your spellbook? Are you at pinnacle skill ranking in your favorite competitive game? Is "TTK" written obsessively in your notebooks?

You are part sandbox designer, part level designer, and part systems designer. There is nothing that you are unwilling to learn and prototype in the ultimate pursuit of top-tier combat design. But you also understand that engaging combat is the result of multiple disciplines effectively working in tandem, so your soft skills are just as sharp as your design skills.

In addition to starting off as an individual contributor, you'll eventually be responsible for leading a small team of designers and artists, each responsible for a different piece of the combat systems pie. You bring out the best work in your reports, inspire them, and act as a force multiplier for their productivity.

The Combat Systems Team will be a machine the likes of which this industry has never seen. A machine that runs on the drama of engaging combat along with the adrenaline rush of barely defeating your opponent or escaping with your life. And you'll be at the head of it.

Does this sound like you? If so, join us and put a dent in universe!

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