BulletFarm is looking for a Technical Animator/Rigging Artist to join a forming team as we set out to build a new co-op FPS.  We are a small, highly collaborative team focused on making awesome games for people to play, and we’re looking for folks who are excited to work together and learn new things.

The Job

Staff to Lead Level Technical Animator/Rigging Artist working on a co-op FPS game. You will:

  • Spearhead the Technical Animation and Rigging Pipelines and Workflows for a brand new Unreal Engine 5.x game
  • Work with Technical and Art Directors to get the highest quality animations
  • Establish tools, pipelines, and best practices to partner with and support the animation team
  • Support and improve the integration of animation assets from Maya (or equivalent 3D Tools) to Unreal
  • Create user-friendly documentation

Qualifications:

  • 3+ years as a Tech Artist and 5+ years working professionally in the video game industry
  • Rigging experience for FPS Characters, including humanoids and quadruped creatures
  • Experience with Scripting, Blueprint, and Python, C++, Mel, or any other equivalent languages
  • Understanding of all components of modern AAA game engine content pipelines
  • Expert knowledge of Maya, MotionBuilder, or other equivalent animation software

 

Preferred Experience:

  • Have shipped at least 1 AAA Video Game
  • Proficiency in Unreal Engine's internal animation system
  • Mocap and Procedural animation workflow knowledge
  • FPS Weapon Rigging


Please come work with us if any of this sounds exciting to you:

  • You like being on the ground floor of something new; feel excited about contributing to company culture
  • You play games. Lots of them. Especially ones you’ve helped make.
  • Good with wearing a few hats and getting your hands dirty
  • Want to work from (almost) any where in the world - including your own home

Salary Ranges: USD - $97,000 - $185,000

                           CAD - $80,000 - $162,000

 

We are committed to creating a diverse and inclusive environment, so even if you think you are under-qualified, let us decide by showing us your portfolio.

Disclaimer: Position Leveling to be based on candidate experience and qualifications. Salary Range to be based on qualifications and local cost-of-labor.  

 

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