The CG Supervisor works closely with the director, producer, and clients to identify potential strategies, assess technical options, critique creative progress, and evaluate production schedules. Supervisors are responsible for all CG aspects of production by developing, maintaining, or improving techniques and providing team-building through developing structure, lead artist roles, and delegation. Acting as a leader and hands-on contributor through all stages of production, the supervisor offers artistic and technical notes and direction to the team. The CG Supervisor is also involved in client interactions to represent Blur's technical and creative capabilities.

Duties and Responsibilities:

  • Work with the director, producer, and artists to define the creative and technical approach for the show
  • Collaborate with clients to receive the brief, discuss Blur's capabilities, and determine the deadlines for deliveries
  • Manage the day-to-day running of the team, setting clear objectives and monitoring the process, progress, and results
  • Evaluate the creative requirements of a project, determine the technical implications, and make high-level operational decisions
  • Work with production to evaluate artist schedules ensuring they are realistic and achievable
  • Perform creative rounds with all members of the team regularly
  • Conduct reviews as final quality control on all deliveries of shots and models before director and client review
  • Meet regularly with department leads to identify and troubleshoot inefficiencies or technical problems with the toolset and pipeline, and implement a plan of action to resolve such issues
  • Ensure that all work carried out on the show fits within Blur's pipeline where possible
  • Evaluate 3D assets to confirm that they artistically meet the concept and  technically meet the needs of other departments
  • Identify areas of R&D for the show
  • Assist in the recruitment of 3D artists to ensure the right fit, skills, and experience required for projects and teams
  • On-the-box creative work is required at times and is a significant part of the onboarding process

Requirements:

  • Extensive experience in CG or VFX leadership using Houdini, Solaris, USD, Arnold, and Unreal Engine on game, commercial, or feature film productions
  • Strong working knowledge of 3D software packages and pipelines and the ability to specify efficient workflow and identify additional tools
  • Working knowledge of node-based compositing (Nuke knowledge a plus)
  • Experience with all areas of 3D (modeling, rigging, texturing, look development, environments, lighting, and FX)
  • Knowledge of editorial and finishing software (Adobe Premiere, DaVinci Resolve, Sony Vegas, etc.)
  • Excellent problem-solving skills
  • An experienced and honed creative eye
  • Knowledge of the entire production process
  • Strong understanding of rendering methods
  • Ability to review other artists' work and ensure a high standard both artistically and technically
  • Experience successfully delegating, mentoring, and managing people and projects
  • Understanding of the client approval process
  • Appreciation of the value of strong team dynamics and a positive morale-generating style
  • Excellent organization, communication, and interpersonal skills
  • Proven creative ability and artistic flair

Pluses:

  • Knowledge of Python, C++, and Unreal Blueprints 
  • Experience on-set or in live-action VFX production

Must be able to work Pacific Time Zone hours.

Rates are based on experience level.
Compensation: $150,000 - $175,000 / year

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