At Bardel, our greatest asset is our people. With multiple series currently in production, we are always looking for exceptional talent to join our winning team!

Do you have production experience as a 3D Lighting & Comp Artist? We are currently recruiting for an artist with at least 2 years of experience to join our Vancouver studio team for a brand new  unannounced project!

The 3D Lighting/Comp Artist works under the Lighting Lead and CG Supervisor. The artist is responsible for lighting, compositing and troubleshooting shots for TV & animated films, interpreting the color keys, and creating a 3D representation that reflects the original intent of the designer and director. 

What you will be doing: 

  • Light and Render CG Shots
  • Create and modify lighting scenes in Katana
  • Set up AOV’s in Renderman
  • Ensure continuity across the shots in a sequence
  • Working with the supervisors and the leads to achieve the correct visual in Compositing
  • Comp shots to achieve the final look in Nuke.
  • Being able to project matte painting on cards or geometry in Nuke
  • Work with the Matte Painting Supervisor and understand what’s being output by the DMP department and how to use it
  • Optimizes render settings in Renderman for the cleanest and fastest output on the renderfarm
  • Troubleshoot Katana files for technically related issues
  • Communicate problems and show stoppers to the lead or supervisor to get them resolved in a timely fashion
  • Execute the reviews requested by the Supervisor and the Director by showing an analytic and proactive mind
  • Quality Check your render layers to ensure a correct output to compositing
  • Maintain timing and production quotas given by the production coordinator by looking at a Shotgun Dashboard
  • Organize work and prepare dailies for presentation
  • Demonstrates good written and verbal communication, and exhibits a collaborative, supportive approach to working with other team members.
  • Capable of basic python scripting to make simple tasks more automatic
  • Mentor and offer support to less experienced artists. Providing them with guidance and instruction

What you bring with you: 

  • Minimum 2+ years of working experience as a 3D Lighting Artist, in a film production environment / animation TV series or visual effects
  • Great Knowledge of Renderman, 3Dlite or Vray
  • Great Knowledge of Foundry Katana
  • Great Knowledge of Foundry Nuke
  • Keen eye to detail and knowledge of how the light works in the real world
  • Photography skills are a plus 
  • Bachelor of Fine Arts or CGI related Diploma is a plus

Why work at Bardel?

We've got great people here, and for good reasons. Bardel offers an industry leading benefit package which is effective day 1 of employment and includes RRSP matching for all employees, health and wellness allowances, regular social events and ongoing development opportunities for employees to advance their careers through leadership training and work on prominent and exciting industry projects. You will collaborate with other influential, career-minded creative professionals from around the world, and have the opportunity to grow in your career.

What we want to see in your application:   

Tell us why YOU are the person for the position and how you meet the position’s criteria. Forward us your current resume and samples of your work (eg. a link to your website or reel – don’t hesitate to show off a little!). 


How to apply:

Please apply below in this form or visit our Job Portal to apply. 


Thank YOU!

Candidates applying from outside of British Columbia must be willing and able to relocate to British Columbia, Canada (either working in-studio or remote in BC). Bardel's talent mobility program offers support to candidates in obtaining proper work authorization and residency. Note, employment prior to relocation begins as independent contracts.

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