At Bardel, our greatest asset is our people. The FX Lead is responsible for creating and conceptualizing complex CG (3D) FX Sequences as required that meets the aesthetic, creative, and technical quality standards of the production. The FX lead will provide guidance, review work, and distribute tasks to the FX team in accordance with the production deadlines. They will communicate to other departments and the CG supervisor. They should think outside the box, have a problem-solving mindset with great attention to detail.
What will you be doing:
- Create natural and supernatural effects (ie, water, smoke, dust, lightning, bubbles, fire, lava, shadows, explosions, etc) to contribute to the character, location, or atmosphere
- Demonstrate a broad range of superior FX abilities in a collaborative environment to conceptualize and create the overall look, attitude and style of the FX
- Uphold the art direction defined by the Art Director
- Provide suggestions and recommendations on technique and elements in the context of the scene.
- Excellent visual skills and attention to detail
- Exercise strong leadership and communication skills to the team to ensure that FX assignments are understood and completed as per instructed.
- Demonstrate a broad range of FX abilities in a collaborative environment to conceptualize and create the overall look, attitude and style of the FX
- Cultivate and maintain a creative and successful working relationship with directors, supervisors and other departments.
- Demonstrate good written and verbal communication, and exhibit a collaborative, supportive approach to working with other team members
- Actively participate in team/department meetings.
- Consistently exercise sound judgment in all areas of performance
- Mentor and offer support to less experienced artists, providing them with guidance and instruction in the area of department focus
- Actively promote and communicate sound solutions to technical and creative issues.
- Maintain and communicate a strong knowledge of innovative FX animation technologies.
- Meet project deadlines and milestones, as set by Series Director / Episodic Director and the production department
- Build templates and assets for the FX team to use
- Successful candidates should be able to work efficiently as part of a team or independently to determine the various design solutions
What you bring with you:
- Ability to create multiple types of digital effects from simple to difficult
- Excellent knowledge of Houdini and Nuke are required, knowledge of Maya and Katana are a plus
- Knowledge of Renderman shading, volume rendering and raytracing experience preferred
- Scripting ability in VEX and Python are a plus
- 2D Fx knowledge is a plus.
- 3-5 years of experience in animation or film industry
Why work at Bardel?
We've got great people here, and for good reasons. Bardel offers a generous benefit package, regular social events and ongoing development opportunities for employees to advance their careers through work on prominent and exciting industry projects. You will collaborate with other influential, career-minded creative professionals from around the world, and have the opportunity to grow in your career.
What we want to see in your application:
Tell us why YOU are the person for the position and how you meet the position’s criteria. Forward us your current resume and samples of your work (eg. a link to your website or reel – don’t hesitate to show off a little!).
How to apply:
Please visit our website at http://www.bardel.ca/now-hiring/ to apply.
We thank all applicants who express an interest in being part of the Bardel team. Unfortunately, due to the high volume of submissions received, we will only be in touch with those that are a compelling match for one of our current openings.
Candidates applying from outside of British Columbia must be willing and able to relocate to British Columbia, Canada (either working in-studio or remote in BC). Bardel's talent mobility program offers support to candidates in obtaining proper work authorization and residency. Note, employment prior to relocation begins as independent contracts.