Job Title: 

Game Systems Designer



Reports To: 

Director, Game Systems



About Star Atlas: 

Star Atlas is a next-gen MMORPG metaverse emerging from the confluence of the Solana blockchain, Unreal Engine 5’s real-time graphics technology and decentralized financial protocols. Developed by ATMTA Inc., Star Atlas combines play-to-earn NFT mechanics with an AAA cinematic space-genre experience creating an economy that replicates the tangibility of real world assets and ownership.

 

Responsibilities: 

  • Design player progression, leveling, reward, and core gameplay mechanics
  • Collaborate with Design and other development teams on feature creation
  • Drive the design for game UX and UI
  • Explain concepts & features through clear documentation that can be used throughout the development team
  • Balance the systems based on data gathered from the game analytics and internal playtests
  • Effectively communicate your vision/ideas between different departments
  • Identify new trends, mechanics, features that fit the Star Atlas lore
  • Create prototypes with existing tools and assets to showcase your design intentions and prove that they are fun.

 

Required Skills: 

  • A proven portfolio of personal/professional work
  • Experience with game and systems design including a solid understanding of feedback, controls, usability, balancing, and UI/UX
  • Ability to quickly prototype ideas to showcase their potential
  • Passion for solving complex game design problems using visual and text-based scripting and programming languages
  • Being equally capable of working independently or collaborating with others in large teams
  • Skilled communicator, interacting with a cross disciplinary team effectively and consistently both in person and through text, including documentation.

 

Preferred Qualifications:

  • STEM degree with curriculum that demonstrates a strong technical foundation
  • Basic understanding of blockchain technology and the blockchain gaming landscape
  • General interest in Sci-Fi culture (games or other media)
  • Previous industry experience with ownership of major gameplay features and systems

 

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