Are you passionate about supporting artists? Are you able to efficiently problem solve pipeline and production issues as they arise? Atomic Vancouver is looking for a technically minded CG Artist to join our Assets team and work as a TD across multiple projects!


Atomic Cartoons Inc. is an award-winning animation studio with locations in Vancouver's Mt. Pleasant Animation District, Ottawa's Hintonburg neighborhood, and LA. Since its inception over 20 years ago, Atomic Cartoons has created and produced numerous 2D and CG animation productions including Last Kids on Earth and Princess Power. Atomic is well known for its artist-friendly culture and flexible work environment. We are always looking for artists of all levels to join our team!





  • Work closely with Department Heads and the Look Development and Lighting/Compositing teams to identify and solve issues.
  • Support the Look Development team with technical issues; debugging Katana/RenderMan or pipeline issues.
  • Assist with integrating and maintaining the animation pipeline with Shotgrid and other proprietary asset management systems.
  • Collaborate with all departments to facilitate the flow of assets through the pipeline.
  • Identify and troubleshoot bottlenecks while optimizing artist workflows.
  • Help create and maintain technical documentation.
  • Help write and maintain tools/templates related to Katana, Mari, Substance, and Maya.



  • 4+ years of industry experience working in a studio environment (Animation pipeline).
  • Strong knowledge of real-world materials, energy conservation principles, and physically based rendering and shader models.
  • Extensive experience with modern path-traced production render engines.
  • Experience building and maintaining complex shading networks, with a focus on methodical and efficient network design.
  • Experience producing a variety of different material styles (hard-surface, organic, groom, FX-driven).
  • Experience coding with Python and/or Lua.
  • Understanding of rendering efficiency; providing assets to effectively work within the different shot requirements.
  • Understanding of CG pipelines as a whole and experience working collaboratively with other departments.
  • Experience with Katana/Renderman is required.
  • Experience with Mari and understanding of the Mari node graph is an asset.
  • Experience with Unreal Engine is an asset.
  • Experience with USD is an asset.
  • Experience with shader writing is an asset.
  • Experience assisting in R&D tool/pipeline development is an asset.
  • Currently legally eligible to work in Canada.
  • BC residents are preferred for this role, however applicants from across Canada will be considered.




Atomic Cartoons Inc. and Thunderbird Entertainment welcome and encourage applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Show us what you would like to contribute to Atomic by providing us with relevant examples of your previous work along with your resume and cover letter . 

We thank you for your submission; only short-listed candidates will be contacted. No phone calls, please.


Atomic Cartoons is an equal opportunity employer and employs personnel without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap or financial ability.

While remaining sensitive, fair, and providing equitable treatment for all, Atomic Cartoons works to increase participation and advancement to reflect all personnel – including Women, Indigenous People, Visible Minorities, and Persons with Disabilities, who are all qualified members. Thus, it helps identify and remove barriers that prevent the full participation of members of designated groups in the workplace.

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