We’re ArenaNet—we’ve created a studio that makes online worlds infused with innovation, hand-crafted excellence, and creative passion. We're not the only ones who share this passion; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best MMOs of all time.
Our studio is built on foundations of excellence with a focus on community. We constantly innovate, unlocking the true potential of online role-playing with game-changing titles like Guild Wars 2 and beyond. The status quo is not good enough for our dedicated worldwide community of players, which is why we question the de facto industry conventions and demand more from ourselves as developers.
WHAT YOU'LL DO
As an Environment Artist, you will be responsible for building immersive worlds for players to play in using our in-house world building tools. We create a wide variety of areas, so you should be well rounded in your ability to flow seamlessly to different regions and maintain a high quality.
Create fun and immersive spaces, from structures to dungeons to customizable structures
Work closely with designers to support their content
WHAT YOU'LL NEED TO BE SUCCESSFUL
Experience building terrain and placing props to support environments
Technical savvy and ability to work with multiple toolsets and file types
Excellent communication and team skills
Must be able to learn and work within an established art style with or without concepts
Understanding of visual and aesthetic architectural concepts as they relate to video games
Understanding of what makes a game space immersive, fun and play well
Ability to self-critique your own work, iterate and improve overall quality
Ability to build worlds that adhere to given memory limitations and be able to optimize worlds to meet performance requirements
Passion for video games and building them
At least 2 years professional experience building 3D environments for AAA games
Shipped titles demonstrating experience building compelling environments for AAA games
Strong traditional art principals including composition and color theory