We’re ArenaNet—we’ve created a studio that builds online worlds infused with innovation, hand-crafted excellence, and creative passion. We’re not the only ones who share this passion; gamers made Guild Wars 2 the fastest selling MMO in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best games of all time.
WHO YOU ARE
We are seeking an experienced Mid to Senior Effects Artist to create stunning visual effects for the Guild Wars franchise. The ideal candidate will have strong mix of artistic and technical skills, and a desire to learn and grow.
This is a contract role.
WHAT YOU'LL DO
Work, learn, and grow with a small group of motivated VFX artists.
Work closely with the creative, design, engineering and production teams to develop and execute visual effects concepts and ideas.
Leverage our proprietary tools, photoshop, and Maya to create effects that balance the visual needs with our performance and design requirements.
Build productive working relationships inside and outside of the VFX team.
Aid in developing, documenting, and presenting best practices for VFX team.
Work with VFX lead in mentoring visual effects artists on the team.
WHAT YOU'LL NEED TO BE SUCCESSFUL
A portfolio or demo reel that showcases your artistic and technical skills and an excellent understanding of real-time visual effects and visual design.
Previous game industry experience as a Mid to Senior Visual Effects artist.
Ability to identify larger sub discipline problems and cross discipline problems while communicating issues and helping find solutions.
Experience crafting custom materials/shaders.
Keen understanding of particle, geometry, ribbons, beams and material use for real time visual effects.
Ability to author texture source from scratch, photo/video reference and create flipbooks.
Highly motivated, self-starter, creative thinker, requiring little to no guidance.
Able to follow direction and collaborate productively with co-workers.
Accurately and consistently estimate content creation time.
Strong grasp of the overall ArenaNet visual style for Guild Wars.
Background in painting, concept art, or animation.
Strong understanding of game development pipeline.