We’re ArenaNet—we’ve created a studio that makes online worlds infused with innovation, hand-crafted excellence, and creative passion. We're not the only ones who share this passion; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best MMOs of all time.
WHO YOU ARE
As the ideal candidate, you will work within a small but integral team, that will provide assets and explore “best practices” for character and creature creation pipelines and techniques. You will work closely with and support the Character Art supervisor and his efforts to provide the best character art services for multiple projects at NCSoft. This is a great opportunity to help the company expand in knowledge, both technical and artistic, and really make a difference.
Does this sound like something you would love to do!? Then we want to hear from you!
**THIS IS A CONTRACT POSITION IN OUR BELLEVUE OFFICE**
WHAT YOU'LL DO
Model and texture game ready characters, creatures, armors, and weapons
Create new variants of existing character assets
Work closely with the concept, tech art, and animation teams
Integrate final assets into the game engine
WHAT YOU'LL NEED TO BE SUCCESSFUL
Professional experience within related industry, with a focus on Character Art
Knowledge in processing and usage of 3D scan data
Experience with modeling/sculpting: organic, and hard surface models
Experience sculpting both realistic and stylized assets
Expertise within realistic PBR shader and texture creation pipeline
Experience with retopology (Maya’s “modeling toolkit” preferred)
Experience texturing and baking within Substance Suite
Ability to swiftly adapt and match fluctuating art styles
Comprehensive knowledge of anatomy, and creating clean and animation ready geometry
Aptitude to learn new tools
Excellent communication, time-management and organization skills
Ability to work in a team environment and be able to professionally provide and receive critiques
SOFTWARE QUALIFICATIONS:
Maya
ZBrush
Substance Painter
Marvelous Designer
Photoshop
PLUSES!
Shipped AAA titles, demonstrating experience building compelling character assets
Unreal Engine experience
Self-Motivated, hard-worker who works well in a small team environment
Fundamental understanding of traditional sculpting, drawing and painting
REQUIRED APPLICATION MATERIALS:
Resume
Online demo reel and/or portfolio demonstrating your best work