We’re ArenaNet—we’ve created a studio that makes online worlds infused with innovation, hand-crafted excellence, and creative passion. We're not the only ones who share this passion; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best MMOs of all time.
Our studio is built on foundations of excellence with a focus on community. We constantly innovate, unlocking the true potential of online role-playing with game-changing titles like Guild Wars 2 and beyond. The status quo is not good enough for our dedicated worldwide community of players, which is why we question the de facto industry conventions and demand more from ourselves as developers.
The ArenaNet audio department is looking for a new associate or mid-level sound designer to join our team! We are strong believers in expressing creativity in every aspect of game audio; from field and Foley recording, to editing and design, to implementation and testing. In this role you will be expected to collaborate with many different teams and individual contributors both in and outside of the audio department.
Recording, editing, designing, and implementing audio assets.
Scoping and planning audio needs for upcoming releases and features.
Collaborating across disciplines to provide exception audio support.
Testing, reporting, and tracking audio related bugs and tasks to ensure expected levels of quality.
1+ shipped game title as a sound designer.
2+ years of experience in game development or equivalent production.
Experience implementing audio assets into a game via commercial or proprietary game engine editor.
Capable of providing support for multiple projects and teams simultaneously and self-managing accordingly.
Working experience with a DAW, two-track editor, and batch processing for the creation and processing of assets for use in-game.
Programming or scripting experience.
Familiarity or experience working with Steinberg Nuendo or Cubase.
Experience working on a project with a continuous live release schedule.