We’re ArenaNet—we’ve created a studio that makes online worlds infused with innovation, hand-crafted excellence, and creative passion. We're not the only ones who share this passion; gamers made Guild Wars 2 the fastest selling MMO game in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best MMOs of all time.
As a Cinematics Artist specializing in Layout Design, you’ll be crafting cinematic moments ranging from traditional film-style cinematics in game, to cinematic events that blend into gameplay.
ESSENTIAL DUTIES AND RESPONSIBILITIES
Working with the cinematic, narrative, and design leadership, help guide and construct the visual storytelling inside cinematic game play moments (called Cin-Events) as well as crafted cinematics.
Utilizing proprietary tools you’ll be doing camera work, layout set up, coordinating with animation, FX, and lighting teams to craft cinematics and Cin-Events.
Work with level artists on level layouts that support cameras and character staging.
Create prototypes or pre-vis, both technically and artistically, to communicate cinematic intent across the development team.
Create and maintain supporting documentation for Cin-Event pipelines.
Assist with motion capture and performance capture sessions that support cinematic gameplay.
Validate the cinematic gameplay to ensure that the integrations did not cause any conflicts with the rest of the game or tools.
Be a bridge between cinematic artists and designers in helping maintain standards of gameplay to crafted cinematic to gameplay hand-off.
Passion for games and storytelling.
Portfolio demonstrating thorough understanding of composition, staging, camera, line of action, timing, and editing.
Excellent communication, interpersonal, and organizational skills. Demonstrated ability to collaborate, taking direction from stakeholders on the needs for the scene.
Able to solve technical problems independently.
Able to collaborate with engineering teams to find good technical solutions.
Experience with 3D software (MotionBuilder, Maya, Unreal Engine, Unity etc.).
Experience using video editing software.
Capacity to ramp up quickly with custom toolsets and deliver assets within the confines of real time engine constraints.
PLUSES (NICE TO HAVES)
Two or more years of working in cinematics/film/interactive narratives.
Experience working with design teams or working on game design assignments.
Aware of new technologies and processes related to the industry.