Are you a Software Engineer interested in contributing to our animation tools that stretch from Layout to Final animation, with Rigging as a pivotal point of the effort? The Software Engineer will work as a part of the global development team to continue the evolution of its animation production tools and processes, especially in the areas of animation and rigging.

What you’ll get to do:

  • Work on core tools, plugins, nodes and applications used by Animation and Rigging
  • Work alongside some of the best artists and developers in the world and have an opportunity to make significant and varied contributions to a modern and unique Character Animation Pipeline
  • Be at the centre of the continued development of a pipeline that is both very recent and ripe with opportunities as well as established and proven on high-end productions, and make a significant contribution to our large roster of upcoming feature animation and film VFX productions

What you bring:

  • At least 2 years proven experience working directly on, and in close collaboration with users of, rigging and animation tools
  • Knowledge and experience of current rigging, animation and deformation techniques and algorithms
  • Demonstrable knowledge of a high end DCC application and its API (Maya, XSI or Houdini)
  • Proficient Python Developer
  • Intermediate or above C++ knowledge including performance optimisation
  • A tertiary qualification in Mathematics, Physics, Engineering or Computer Science, or demonstrable equivalent experience applicable to mathematical and engineering tasks
  • Ability to work as part of a team and flexibility to work alternatively to both strict specifications and more open and creative challenges
  • A passion for regularly working with end-user clients and production staff 

And you might also have: 

  • An appreciation of design aesthetics
  • UI/UX design and development experience​
  • More advanced C++ skill level
  • GPU development skills

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