Are you a Character Finalling Artist interested in working with us in our Vancouver studio?! The Character Finalling Artist will implement character shot based clean-up and deformation effects, post Animation.

What you’ll get to do:

  • Manage shot based deformation enhancements post Animation. This includes :
    • Deformation clean-up due to rigs pushed beyond capability
    • Adding deformation effects simulating interaction
    • Collaborate with adjacent departments on deformation requirements
  • Understand the visual requirements for the film and in consultation with your Lead and/or Supervisor, provide input into the procedures and techniques that will enable these to be met
  • Adhere to deadlines and anticipate, communicate and troubleshoot technical issues with Production
  • Help provide solutions to creative briefs through existing tools & processes
  • Understand department pipeline including all assets and tools, and their purpose

What you bring:

  • 3+ years’ experience in feature animation, VFX, and/or animated television with a focus in Character Finalling or Shot Sculpting
  • Proficiency demonstrated through past project work and/or reel/portfolio
  • Knowledge of Character Finalling/Shot Sculpting in either Maya, XSI, Houdini or other relevant software
  • Knowledge of human/animal anatomy and form
  • Production knowledge of pipeline, process, tools and techniques with an understanding of industry standards, conventions, formats and common practice
  • Production experience in creating and delivering shot based deformation corrections in a timely manner
  • Ability to efficiently organize and prioritize assigned tasks
  • Attention to design and artistic detail
  • Strong communication and interpersonal skills and the ability to efficiently organise and prioritise work across multiple areas
  • Strong written and verbal English language skills
  • Ability to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff members
  • Excellence in problem solving and balancing quick turnaround with long term quality
  • Ability to take direction and feedback and apply this to assets or shots moving forward; anticipating the supervisors and leads preference

The following would be considered a bonus:

  • Experience with sculpting package (i.e. Z-brush) helpful but not mandatory
  • Knowledge of both mechanical and organic type rigs in a production environment is a bonus
  • Software development experience using Python, and relevant application API is a plus

Due to security reasons please do not include any links to Dropbox or Google Docs.

For more information about Working Holidays Visas and company sponsored visas please go to our FAQ page.

Animal Logic is one of the world's most accomplished digital studios producing award winning, ground breaking and trail blazing animation, visual effects and design. Animal Logic is currently in production on Peter Rabbit 2 and Super Pets. Recent productions include Captain Marvel, The LEGO Movie 2: The Second Part, Peter Rabbit, The LEGO Ninjago Movie, Guardians of the Galaxy Vol. 2 and Alien: Covenant.

If you want to create GREAT WORK with GREAT PEOPLE then come and join us at Animal Logic, Vancouver.

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