Are you a Mid or Senior Surfacing Artist interested in working with us in our Vancouver studio?! The Surfacing Artist will be responsible for giving models the visual surface qualities that make them appear believable. Surfacing can encompass texture painting, procedural texturing, building shading networks, sculpting, grooming and UV layout.

What you'll get to do:

  • Create photo-realistic textures, either hand painted or procedural, at a level of detail necessary for production assets
  • Create photo-realistic (physically plausible) shading
  • Create procedural grooms as required for the project
  • Take direction from the Surfacing Lead, and present solutions or questions to creative or technical issues
  • Participate in reviews as required; be willing to show and discuss work in progress
  • Pro-actively escalate technical issues to more senior Artists or Leads
  • Assume responsibility for ensuring assigned work is produced to appropriate standard quality within the scheduled timeframe and deadline
  • Assist with project clean up and archiving on an ongoing basis
  • Follow all department guidelines and common practices
  • Stay up-to-date on technology and the entertainment industry

What you bring:

  • 3+ years’ experience on feature films, TV and/or animated feature working on high quality texturing, shading and surfacing (preferably on photo-realistic assets)
  • Proven ability in surfacing and shading; proficiency demonstrated through past project work and/or reel/portfolio
  • Excellent attention to detail
  • Production experience in Maya, Mari, and node-based procedural shading
  • Experience in a modern raytracing package
  • Knowledge of node-based procedural grooming
  • A passion for making beautiful looking photo-realistic hard surface cg objects by combining strong visual and technical skills
  • Strong written and verbal English language skills
  • Strong communication skills and the ability to efficiently organise and prioritise work across multiple areas
  • Excellence in problem solving and balancing quick turnaround with long term quality
  • Ability to work solo as well as collaboratively within a team environment
  • Ability to take direction and feedback and apply this to assets or shots

The following would be considered a bonus:

  • Production experience with grooming, hair/fur or instancing tools – preferably in Houdini
  • An understanding of lighting and colour theory in feature film production
  • Sculpting experience – preferably with Mudbox
  • Experience scripting in Python
  • Experience with Nuke and Houdini
  • Completed education in a relevant field

Due to security reasons please do not include any links to Dropbox or Google Docs.

For more information about Working Holidays Visas and company sponsored visas please go to our FAQ page.

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