Are you a Modeller interested in working with us in our Vancouver studio?! The Modelling Artist will interpret a variety of media from Concept Art and create applicable, working 3D models back into the pipeline ready for utilisation from other departments.

What you'll get to do:

  • Interpret 2D designs and translate them into 3D space by utilizing software such as Maya, UV Layout, Z- Brush, all while maintaining the original artistic intent
  • Produce complex models to a high standard with a thorough understanding of shape, scale and form for Maya models
  • Work within/produce - topology/wire frame, turntables, character and/or environment
  • Produce accurate UVs for models for use in downstream departments
  • Produce highly optimized meshes that can be rendered and displayed efficiently for downstream departments such as Rigging, Layout and Lighting
  • Assume responsibility for ensuring assigned work is produced to appropriate standard quality within the scheduled timeframe and deadline
  • Ensure a high level of communication is maintained with the Model Lead and Supervisor, particularly where situations arise that may compromise the quality or scheduled delivery of material
  • Distribute and share knowledge regularly to assist in the ongoing development of innovative tools and or techniques for modelling
  • Efficiently document workflow and feedback from Leads or Supervisors
  • Assist with the training and mentoring of less experienced modelling artists as required and maintain a discipline of leadership by example
  • Interact with tracking systems and production staff

What you bring:

  • 3+ years’ experience in feature animation, VFX, and/or animated television with a focus in Modelling
  • Proficiency is demonstrated through past project work and/or reel/portfolio
  • Proficiency in Maya; Z-Brush as a bonus
  • Proficiency in hard surface modelling techniques and topology
  • Solid understanding of proper edge flow and polygon density
  • Solid understanding of the topological requirements of subdivision surface for both static and deforming models
  • Proficiency in both hard surface and organic, environments, props, creatures
  • Strong understanding of industry standards, conventions, and formats to enable successful completion of work
  • Proven technical and visual skills with an understanding of art and design within animation environment
  • Excellent attention to detail and the ability to abstract and interpret design down to its' fundamentals
  • Strong organisational and time management skills with the ability to efficiently organise and prioritise work across multiple areas and work under pressure
  • Excellence in problem solving and balancing quick turnaround with long term quality while adhering to project and team deadlines
  • Strong written and verbal English language skills
  • Strong interpersonal skills with the ability to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff members
  • Ability to take direction and feedback and apply this to assets or shots moving forward
  • Completed education in a relevant field is preferable

 

Due to security reasons please do not include any links to Dropbox or Google Docs.

For more information about Working Holiday Visas and company sponsored visas please go to our FAQ page.

Apply for this Job

* Required
File   X
File   X