Skills and Knowledge:

  •     6+ year experience in Gaming or VR using Unreal engine 4 and Unity 3D.
  •     Expert in modelling and art tools (Autodesk Maya,3DS Max, , Zbrush, Photoshop, Substance suit)
  •     Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art.)
  •     Excellent verbal and written communication skills.
  •     Good artistic skills (proportion, color, composition.)
  •     Ability to work with technical documentation.
  •     Must be fluent with new/existing technologies available in the market.
  •     Professional experience as a technical artist/tools programmer.
  •     Creating various kind of shaders in Unreal engine 4 for production.
  •     Extensive problem solving skills in all technical aspects (modeling/pipeline/shaders/FX/optimization).
  •     Portfolio showcasing Modeling/UE4Shader/FX/Lighting skills.
  •     Good understanding of unreal engine 4 material editor and it's performance impact.
  •     Knowledge of performance optimization for various VR devices.
  •     Intermediate knowledge of Blueprint is must.


Would be a plus

  •     knowledge of Substance suit, MEL/Python/C++.
  •     Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
  •     Knowledge of Terrain creation/rigging/animation/editing, Sky-box creation.
  •     Good communication skills, Team player and open to critics/share new ideas.
  •     Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine)


Responsibilities

  •     Work with 3D artists and programmers to create 3D art and bring it into the engine.
  •     Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools.
  •     Provide hands-on support to artists and engineers in regard to asset performance and validation.
  •     Review creative process and identify opportunities for tool improvements.
  •     Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency.
  •     Solve challenging technical issues in the 3D asset pipeline.
  •     Collaborate with engineers and testers to diagnose and resolve in-game problems.
  •     Inspire and empower the art team to optimize their processes.
  •     Collaborate with partner studios to share technology and best practices.

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