JOB TITLE:         Vegetation Artist

LOCATION:         Brno or Prague, Czech Republic

FUNCTION:         Art

REPORTS TO:    Lead Artist

CONTRACT:       Permanent

 

 What We Need:

We are looking for a talented Vegetation Artist to join our team and bring expertise, motivation and a mature skill set. S/he defines, develops and maintains high-end-run game vegetation assets.  The Vegetation Artist contributes to creation of texturing and modeling and mainly is responsible for the perfect quality of visually compelling vegetation. This is an amazing opportunity to work side-by-side with great talent at Hangar 13’s Brno team location and work on an exciting new AAA IP.

 

What You Will Do:

  • Design and create high-quality 3D vegetation assets that will be integrated in the world
  • Ensure a proper integration for every asset you create considering technical and gameplay constraints
  • Analyze, plan, and collect references for the assets
  • Adaptation to the concept and style of the project
  • Define and implement procedural rules that will bring our Open World to life 
  • Collaborate directly with Technical Artists
  • Proactively seek feedback from Lead Artist, Producer and Art Director
  • Self-education in terms of graphics and keeping track of latest trends in the given discipline

 

 Who We Think Will Be A Good Fit:

  • Portfolio demonstrating strong artistic abilities, highlights nature and vegetation assets
  • Secondary school or university degree at Graphic Arts or equivalent demonstrated experience and knowledge
  • Proficiency in SpeedTree
  • Good knowledge of robust 3D software (3D Studio Max, Blender, etc.) and Photoshop
  • Strong understanding of artistic composition, form, color theory, light and detail
  • Good knowledge of PBR workflow and shader techniques
  • Minimum one year of experience in game industry
  • Ability to work in a team setting, under deadlines and time constraints
  • Passion about game development

 

Nice To Have:

  • Experience with Houdini, ZBrush, Substance Painter and Substance Designer
  • Good knowledge of botany or garden architecture
  • Experience using photogrammetry or photo-scanned assets in production pipelines
  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, etc.)

 

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Brno:

Located in the south-east part of the Czech Republic, just a 2-hour drive from Prague, 3 hrs from Budapest and mere 90 minutes from Vienna, surrounded by vineyards from the south-east and highlands from the north-west, Brno is a comfortable place to live and work. This Czech Republic´s second largest city offers everything you need without the big city rush - modern architecture, perfect cuisine, award-winning bars, and diverse countryside.

Prague:

Located in the heart of Europe, with its enchanting historical centre and magic energy, Prague is one of the world's most stunning cities. The Hangar 13 office is based in the city centre, just a few minutes from the Old Town and its famous astronomical clock. Cultural events, vibrant nightlife, sports and leisure time activities, beautiful nature – all just a few steps away.

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