Who We Are
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
What We Need
Hello! We are 2K Mocap - a lean, efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We take great pride in our ability to capture, clean, solve, retarget, and deliver truly remarkable amounts of data at the highest quality. We love the art and technology of motion capture and have a lot of fun combined with a true team spirit.
We foster an environment based on honesty, integrity, and the ability to pick one another up. Succeeding together is the source of our strength.
A dynamic team dedicated to solving technical problems. 2k Mocap Tech is a small and agile team which covers a very broad area of knowledge. Recently, we moved locations to a massive, 50,000 square foot stage with 3 separate volumes, one of the largest and most technically robust in the world, so you would be joining at a very exciting time. Our bread and butter is QT based Python programs for automation, but we also write C++ video tools, specific tools for various Autodesk software APIs, manage a MSSQL database, maintain a fleet of Audio/Video/Mocap hardware and software, and the list goes on.
What You’ll Do
As a tech team member you will be ahead of the curve in not only the latest in Motion Capture technology, but also continuously expanding your knowledge of programming, audio/video production, automation technology, etc. We are also always researching the latest in Virtual production workflows, the newest tech for markerless facial tracking, best software development practices, etc. Needless to say, you will learn a lot from us, and we hope to learn a lot from you.
You will also work closely with our production, stage, and operations at 2k Mocap, ensuring that all hardware and software is functional and up to date.
What Will Make You A Great Fit
- Basic SQL Writing and database Management
- Basic Understanding of the Software Development Process
- Basic Knowledge of Python Programming
- Basic knowledge of general IT, computer and network management
- Ability to learn things you probably have never even thought you would ever need to know
- Work well with a team that loves to share ideas, debate, and innovate at a furious pace
- Advanced SQL Writing and database Management
- Experience using QT for Building Application Uis
- Experience using Motionbuilder, Maya, Blade, Motive, Faceware, Dynamixyz, and Unreal Engine and their associated APIs
- Experience with hardware development or basic C++ programming for hardware/software interfaces
- Basic understanding of Audio/Video formats and frame accurate audio/video processing
- Basic understanding of a 3d game production pipeline
The pay range for this position in California at the start of employment is expected to be between $60,000 and $90,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.