Who We Are

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, The Darkness, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion, and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Mass Media is the premier engineering group for 2K Publishing’s Global Services. Since 1995, we’ve developed deep and multifaceted engineering expertise in video games. Whether it's platform optimization, multiplayer/networking, rendering, console certification, tools, and pipelines – we’ve done it all! Because we're part of Global Services Technology, we're at the heart of all our games. We provide the engineering to support the matrix of platforms and storefronts of today, innovative technical solutions to the problems of tomorrow, and connective tissue across 2K's studios! In short, when some of the best studios in the world have needs, we can answer the call. 

What We Need

We are looking for a Lead Tools engineer to build and lead a distributed team of tools engineers. You have a strong sense of systems architecture and engineering best practices. You will work on a wide variety of technologies and languages - from artist-focused tools like Maya or Unreal, web systems to facilitate build deployment, or anything in between. You have a passion for building technology for the benefit of others, and you're a team player with strong interpersonal skills that can help bring technical solutions to creative problems.

What You Will Do

  • Build and lead a small team of Tools Engineers that are onsite, remote, or external vendors.
  • Partner with Director of Technology to identify exciting R&D opportunities, partners and technologies to help innovate the ways in which games are made
  • Represent engineering in high-level budget and project planning, early stage estimation, and technical breakdowns of a project requirements.
  • Collaborate with game teams to assess technical requirements and identify key partners
  • Create new and maintain existing software and documentation

Who We Think Will Be A Great Fit

  • Advanced programming techniques, design patterns and architecture
  • Ability to lead and mentor of team of multi-discipline engineers and external vendors
  • Ability to manage large, diverse codebases with multiple branches Can work well in limited resource environments
  • Able to build strong relationships with key clients and stakeholders Communication, documentation, and organization
  • 6+ years advanced tools programming with C/C++, C#, or Python
  • 4+ years in the VFX/Game/Feature animation industry
  • 2+ years working with DCC/Scene Editing environments (Maya, 3dsMax, Unreal)
  • Has worked on two or more AAA Games/Feature Animations/VFX productions in a lead or supervisory role

Bonus Points

  • Passionate about helping to solve problems with creative tooling
  • Experience with C++ and writing tools for UE4, Unity, etc
  • ML/AI Experience
  • 3D Math, Lighting Algorithms, Shaders, Character Animation
  • Thorough understanding of Content Creation and Asset Management pipelines for VFX/Games
  • Familiar with Web Technologies, databases, and distributed systems

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

 

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