At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin, San Jose, Vancouver and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

 

What We Need:

When you play a game do you see the matrix? Can you deconstruct an experience into a set of loot lists, percentage-to-hit, statistics and parameters? Can you create a nuanced experience with a set of logical arguments and if/then statements? Can you shape hundreds of player choices and thousands of statistics into a management simulation that forces emotional tradeoffs and high stakes decisions? Are you comfortable analyzing data in spreadsheets, creating flowcharts and easy-to-read wireframes of feature systems? If so, we are looking for you.

Our Agoura Hills studio is looking for a Lead Designer for MyGM, our mode that allows players to recruit and manage a full roster of superstars under WWE’s biggest brands. You will lead the mode, specifying and driving implementation of new features to continue to grow and expand MyGM across future releases. Leveraging your experience as a senior system designer, you will be responsible for writing proposal specs, conceiving data-driven representations of game experiences, reviewing, implementing, and integrating feedback into designs, creating wireframes, managing data tables and curating features through completion.

 

What You Will Do:

  • Define and lead the design vision for WWE2K MyGM for the next installment of WWE2K, and into the future of the franchise
  • Conceive, design, and guide implementation of amazing new features for MyGM to increase player engagement and add depth and replayability
  • Work with designers, producers, engineers and artists to create feature specs for use in task estimation and implementation planning
  • Analyze player feedback and data to make smart decisions regarding feature design
  • Collaborate with engineers on parameter design and technical implementation to ensure resulting features are fun, balanced and adaptable
  • Create wireframes and flowcharts to visualize screen flow and user experience; collaborate with artists and animators to enhance polish, clarity and impact
  • Create, manage and tune data tables to adjust in-game balancing
  • Advocate for players at all times, influencing decisions which make our systems easy to understand and use
  • Resolve emergent issues, clarify underlying philosophies, and act as a resource for stakeholders for all the features and systems you own

 

Who Will Be A Great Fit:

  • Minimum 5 years’ experience as a game or system designer
  • One or more shipped games with significant scope of design ownership
  • Outstanding writing capabilities
  • Advanced knowledge of spreadsheet software – Excel, Google Sheets, etc.
  • Wireframing/Flowcharting software experience – Visio, Photoshop, Balsamiq, etc.
  • Attention to detail and completeness, ability to see around corners, anticipate issues
  • Love for video games (not just ours!)

 

Preferred qualifications:

  • Scripting experience – C#, LUA, Blueprint, etc.
  • General experience with development software – Jira, perforce, bug tracking software, etc.
  • Experience with 3D editors – Unity, Unreal, etc.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com

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