JOB TITLE:         Lead Environment Artist

LOCATION:         Brno, Czech Republic

FUNCTION:         Art/Animation

REPORTS TO:    Art Director

CONTRACT:       Permanent

 

 What We Need:

Hangar 13 is looking for an experienced Lead Environment Artist to help lead a team of artists, creating 3D environments that are both visually stunning and have great gameplay opportunities. The ideal candidate should be able to create a fulfilling 3D space, working closely with Design to ensure both game metrics and architecture mesh together.  This is an amazing opportunity to work side-by-side with great talent on an exciting new AAA IP.

 

What You Will Do:

  • Work with Art Director and other Leads to ensure artistic unity across the game
  • Collaborate with Design and Narrative leads to create stunning and believable environments
  • Design and work out the details of modular systems of architecture for levels
  • Provide objective feedback, and establish development schedules.
  • Managed the day-to-day activities of the Art Environment Team
  • Mentor and help with career development to assigned team members
  • Create and manage asset lists in collaboration with internal partner teams
  • Review assets from external vendors

 

 Who We Think Will Be A Good Fit:

  • 5 or more years of experience in internal game development with an emphasis on environmental art or level architecture
  • Experience with AAA open world titles preferred
  • Prior experience leading other artists and managing their goal-setting and performance
  • Exceptional communication skills
  • Ability to communicate and collaborate across multiple locations effectively
  • Desirable Skills and Experience
  • Bachelor’s degree, or equivalent
  • Knowledge of 3D Studio Max, ZBrush and Photoshop
  • Recent use of industry standard game editors
  • Experience with industry-standard asset management tools
  • Ability to inspire and bring out talent in others
  • Attention to detail
  • Classic drawing or painting techniques with the ability to sketch out ideas on paper
  • Good sense of spatial composition and proportions
  • Understanding of basic architecture
  • Perfect written and spoken English

 

Nice To Have:

  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, …)

 

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!

Brno:

Located in the south-east part of the Czech Republic, just a 2-hour drive from Prague, 3 hrs from Budapest and mere 90 minutes from Vienna, surrounded by vineyards from the south-east and highlands from the north-west, Brno is a comfortable place to live and work. This Czech Republic´s second largest city offers everything you need without the big city rush - modern architecture, perfect cuisine, award-winning bars, and diverse countryside.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com, hangar13games.com and 2kczech.com accounts.

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