Visual Concepts, which was founded in 1988, is one of the world’s top game development studios. We have offices in Novato, CA; Agoura Hills, CA; Orange County, CA; Budapest, Hungary; Shanghai, China; and Seoul, South Korea. While we have shipped over 100 multi-SKU titles to great critical acclaim, we are best known for the 2K franchise of sports games, particularly NBA 2K and WWE 2K.
Most recently we have shipped NBA 2K20 to rave reviews. ”NBA 2K20 is the most visually appealing version of the series since NBA 2K14.” [Forbes.com NBA 2K20 Review]. “NBA 2K20’s stellar A/V package is rapidly approaching what can be seen on television, and that really is a remarkable accomplishment.” [IGN NBA 2K20 Review].
Come join some of the smartest and most creative minds in the industry in a flat, entrepreneurial, and non-corporate work environment. We are committed to technical innovation and excellence.
What We Need:
We are seeking a Senior Software Engineer focused on graphics and rendering development. If you are an experienced graphics software engineer that is smart and passionate; can design, develop, and maintain C / C++ code and HLSL shaders; has a strong math background; and are driven by the pursuit of excellence, we would like to hear from you.
What You Will Do:
Research and implement new rendering technologies
Optimize and maintain existing rendering technologies
Work in collaboration with art and design to define and enhance the NBA 2K series of games
Who We Think Will Be A Great Fit:
Above all else: smart and passionate
Proficient in C/C++
Highly proficient in HLSL or other shading language
Strong 3D math skills
Solid understanding of optimization trade-offs
Demonstrate ability to write efficient, portable, reliable, and readable code
Bachelor's degree in Computer Science, Engineering, or Math related field
3+ years experience as a Software Engineer, at least 1 year as a graphics engineer, designing and writing real-time graphics code
Fluent in English, both orally and in writing
Bonus, If You Also:
Shipped a AAA game
Have deep domain knowledge in physically-based rendering, real-time global illumination, post-effects, or modelling natural phenomena
Have a Master’s degree in computer graphics
Have published or presented work in peer-reviewed journals or conferences