GRAPHICS PROGRAMMER

 

Firaxis Games is seeking a talented and inspired graphics programmer to join its team. The ideal candidate would have experience in real-time graphics fields and several shipped games.  If robust HDR display support, advanced screen-space reflections, ambient occlusion, volumetric fog and virtual texturing excite you, please apply now.

 

Responsibilities:

  • Contribute significantly to the visual fidelity and efficient rendering of our cross-platform title
  • Extend current graphics-related systems and tools to fit requirements of our game
  • Maintain a good knowledge of the engine and tools pipeline to facilitate communication and enable identification of issues pertaining to the production or use of the graphics pipeline.
  • Clearly communicate updates and concerns to their manager.
  • Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry

 

Requirements:

  • Strong C++ programming and debugging experience
  • Excellent 3D math skills
  • Self-motivated and passionate about computer graphics
  • Thorough understanding of basic graphics techniques such as lighting, shadow mapping, light mapping, anti-aliasing, skinning, etc.
  • Knowledge of shading languages such as HLSL, GLSL or Metal Shading Language
  • Capable of conveying a range of complex technical issues to both programmers and other less technical team members
  • Understanding of complex relationship between written code and its execution on underlying hardware
  • 3+ years industry experience
  • Ability to optimize code (memory/speed) to maximize the capabilities of each platform including multi-threading.
  • Ability to profile and optimize GPU code
  • In-depth knowledge of, and ability to improve upon, modern rendering techniques
  • Able and motivated to work with other team members
  • Experience with current console systems a plus

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