Splitgate is a “Halo meets Portal" viral video game in Beta that was officially released in August by 1047 Games. We quickly became the #1 trending game on PlayStation, XBOX, and Steam before we had to limit how many users could play. In our first 6 days, we passed 1M downloads, and hit 2M within the first two weeks. We’re now at 14M+ downloads and growing. We currently have been able to support ~175K concurrent users with the goal of this growing to great heights.

We’re looking for passionate Unreal Engine developers who can provide direct value to the player as we implement new features and fix bugs that impact gameplay. You will be able to communicate directly with the Splitgate community to gather feedback, further improve features and give players the best experience possible. Ideally this is someone who enjoys gaming, is excited to join an early stage, fast paced startup and can engage and contribute with high level decision making.

What We're Looking For

  • A passionate engineer: You love to take on difficult, seemingly impossible technical problems and dig in to find creative ways to solve them
  • A hard worker: You love to put in the extra effort, not because you are told, but because you enjoy your work and know the impact of finishing the tasks on hand
  • A passionate gamer: You are a gamer who grew up playing games and can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game

Required Skills

  • Bachelor's degree in Computer Science or equivalent experience
  • 2-4 years of software development experience
  • Proficiency in Unreal Engine
  • Proficiency in C++ or similar object-oriented languages
  • Experience with GIT or similar source control systems

Desired Skills

  • Thorough understanding of UE4 architecture and preferred pipelines
  • Good understanding of the Unreal Engine SDK including C++ and Blueprints, multiplayer, UI, AI, animation, optimization
  • 2+ years of experience in Game development
  • Experience designing and implementing CI/CD pipelines
  • Understanding of concurrent programming
  • Experience with build systems, continuous integration and deployment
  • A background working with asset management systems, asset bundles, and in particular downloadable content (DLC)

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